![]() The gorgeously rendered graphic violence, the game's opening sequence is punctuated with the kinds of four-letter words that earn most action films an R rating.)īesides more accurate shooting, Quake II's Marine alter-ego character can crouch into tight spaces to retrieve bonus ammo and weapons, stake out a hiding place for an ambush, or gain access to secret levels.Īlthough Quake built its reputation as the fastest, most fanatical multiplayer game played over the Internet or in small groups of local area networks (LANs), id Software promised this time to concentrate more on the single-player experience.Ĭyber-Amazons in a Death Match Sans Testosterone (Indeed, parents should note that besides Struggle for balance has a wayward effect on whatever remaining discharges he can pull off before you finish him with the final fatal shots to the head or upper body. Mastered, the execution is utterly fascinating - a careful shot to the leg drops a guard to one knee, where his A newly added crosshair takes the guesswork out of lining up targets. With Quake II, however, fine and fast aiming is essential. Shining parts aside, all of the enemies still bleed when hit, an action that'sĪn order of magnitude more challenging than in the original, where a simple point-and-shoot approach to combat pretty much took down anything in your path. ![]() This time, the bad guys are less organic, more cybernetic, with high-powered lasers built right into their arms. The 3Dfx chipset, the Orchid Righteous transforms the ordinarily pixelated basic version of the game into a smoothly gleaming alien world of guns, guts and gore.Īlong the way enemies lurk around every corner. While 16MB of memory is enough to run the game, 24MB is recommended - and required if you are playing with a 3D acceleratorĬard like the Orchid Righteous I popped into my Sony Vaio. ![]() Hyped as one of the most eagerly anticipated games of all time, fans of the original have been dying to findĪfter 12 or so hours of virtual deaths, I can fairly say that Quake II is more visually and audibly intense than its predecessor. Sequel to its enormously popular first-person 3-D shooter, which last year set the standard for 3-D action and multi-player gaming. HANDS ON / By JOE HUTSKO Quake II Satisfies the Single Player arnest PC gamers scrambled to stores on Tuesday to buy Quake II, id Software's
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